Housemarque's 'Saros' Combines Bullet-Hell Combat with Roguelite Progression on PS5
Introduction
Finnish game developer Housemarque will release 'Saros' on April 30 for PlayStation 5. It is a third-person shooter that continues the studio's tradition of mixing bullet-hell combat with roguelite elements, similar to their 2021 game 'Returnal'. Players take on the role of Arjun Devraj, an enforcer for the Soltari corporation. He investigates a missing colony on the alien planet Carcosa while stuck in a time loop.
Main Body
The game's setting, Carcosa, is a world that constantly changes shape. It is rich in a resource called lucenite, which drives the story and is also used as in-game currency. The environment includes buildings that mix organic and mechanical styles, layouts that shift, and a golden look that appears during frequent solar eclipses. These eclipses, which the player can trigger, make enemies more aggressive and increase the availability of resources. As a result, the game emphasizes a risk-versus-reward system. Combat in 'Saros' features many projectiles on screen, which the studio calls 'bullet ballet'. Players must dodge, dash, and use a Soltari Shield that absorbs blue projectiles to charge a powerful weapon. Weapons include pistols that ricochet, energy crossbows, and shotguns. The game offers auto-aim options for accessibility. Furthermore, the difficulty is balanced by permanent upgrades that players can buy between runs using lucenite. This allows players to gradually become stronger. Multiple reviewers have noted that the game is challenging but not impossible, and that players can achieve a 'flow state' after repeated attempts. The story is told in a fragmented way, through cutscenes and brief interactions at a base called Passage. The supporting characters include a commanding officer (voiced by Jane Perry), a rookie, and a corporate representative. Arjun's personal goal is to find a lost romantic partner named Nitya. Reviewers have expressed mixed opinions about the story. Some claim it is disjointed and lacks a clear plot, whereas others argue that it effectively conveys themes of obsession and isolation. Critics also point out that Arjun has limited dialogue during gameplay, and actor Rahul Kohli's range is mostly seen in later cutscenes. On the technical side, the PS5 version is praised for its haptic feedback and visual effects, such as particle-heavy combat and dynamic lighting. The soundtrack, composed by Sam Slater, shifts between doom metal and club music, which complements the horror atmosphere. Comparisons have been made to works by H.R. Giger, Ridley Scott's 'Prometheus', and the film 'Event Horizon'.
Conclusion
'Saros' is a refined version of Housemarque's well-known formula. It offers a challenging but accessible bullet-hell experience inside a roguelite structure. Although its storytelling may not please players who want a straightforward plot, the gameplay loop—which focuses on fast combat, gradual upgrades, and randomly generated levels—has been well received by reviewers. The game is exclusive to PlayStation 5 and PS5 Pro.