Evaluating the Effectiveness of Australia's Social Media Age Limits for Minors
Introduction
A recent study by the Molly Rose Foundation examines the impact of Australia's law banning social media for children under 16. The report focuses on whether young people are following the rules and how well age-verification systems actually work.
Main Body
Data from a survey of 1,050 children aged 12 to 15 shows that about two-thirds of those who used social media before the December ban still have access to at least one account. Specifically, 50% of respondents still use TikTok, YouTube, and Instagram, and this number increases to nearly two-thirds when Facebook and Snapchat are included. Furthermore, 70% of these users claimed that bypassing the restrictions was easy, while over 50% reported that they did not feel any safer online. These results match the observations of Australia’s e-safety commissioner, who criticized the way platforms like Meta, YouTube, and TikTok have implemented the ban. The commissioner emphasized that some platforms allow users to try the age-verification process multiple times until they successfully claim to be over 16. As a result, the Molly Rose Foundation asserts that technology companies have failed to properly find or remove underage accounts. Regarding the wider impact, the Molly Rose Foundation suggests that the Australian experience serves as a warning for the United Kingdom, which is currently discussing child safety laws. The foundation argues that a similar ban in the UK would be a high-risk strategy. Instead, the organization emphasizes the need to change the business models and design features of social media platforms, which they claim prioritize profit over user safety. They suggest that regulating addictive designs is a more effective solution than simply banning users based on age.
Conclusion
Current evidence indicates that the Australian social media ban has failed to reach its main goal of stopping underage access. Consequently, experts are calling for stronger regulations focused on platform design rather than simple age limits.